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Ticking tomb wildermyth
Ticking tomb wildermyth













  1. #TICKING TOMB WILDERMYTH UPDATE#
  2. #TICKING TOMB WILDERMYTH PATCH#

* Fixed controller navigation for calamity card screen * Tooltips that are too large don't show up centered on screen * Target selection angles now based on center of entities * Overland auto-selects the tile with the most heroes on it * Camera movement & selection now respects camera orientation * Right joystick now scrolls UI scrollbars

ticking tomb wildermyth

(and reappear after 1.5s, or when switching abilities) * Ability tooltips disappear when you move the cursor or camera Next/Prev Ability: Right/Left Bumper or Right/Left D-Pad Next/Prev Hero (when on Move) or Target (when on Ability): Right/Left Bumper or Down/Up D-Pad * Split "Next Hero or Target" binding into separate bindings. Personality stat buttons are now aligned next to each other Personality stats now have button to move a stat to the top Gear comparisons now show gear abilities and special aspects New VFX for star, vine, storm, fire, crow, hill, morthagi, Hook quests now require relationship tiers 3/3/4 instead of 3/4/5Ĭompleted Hooks now show checkmarks in character sheet History Skeleton curse ability is now a swift action Overland tile glowing now renders above unscouted fog of warįire smoke particles greatly reduced when there's a bunch If heroes are closer to source tile than target tile Weird, Shame, and Slacker quest buffs don't persist over legacyīuild Bridge/Pass options show up when clicking scouted tiles Scout/Build Bridge/Pass banners now show up on unscouted tiles (and uses those heroes' passives: thornfang, broadswipes, etc)īattledance Whirl now always lets you move at least one tile Spiritblade attacks trigger actual hero attacks

ticking tomb wildermyth

Old: +2 Potency, -0.5 Bonus Damage, +5 Recovery Rate, New: +2 Potency, -1 Bonus Damage, +10 Recovery Rate Protector ability now works with ranged theme attacksĬrossbow damage increased by 1, accuracy buff removed * Melee attacks work with Ember Arrows, Piercing Shots, Quellingmoss, Archery, and Ambush.Ĭone of fire and thorn lash now get +2 damage from upgradeĮmber Arrows now grants theme attacks a flat +1 damage * Ranged attacks work with Guardian, Sentinel, Broadswipes, and Riposte Theme attacks now work with more abilities: They'll only be made if the campaign is 100% funded, so be sure to order and share so this huggable monster can get home to you! The Gorgon will be available to order from August 25 to September 16. We've partnered with Makeship again for another limited edition plushie release. Plus, some abilities have new sound effects for some extra punch! Preorder Wildermyth's Jumbo Gorgon Plushie! Fire smoke particles have been greatly reduced when there's a bunch (no more blinding you while playing, yay!), and we created new VFX for star, vine, storm, fire, crow, hill, morthagi, skeletal, and tree theme skins, including variations between some alternate skins. To better indicate some commonly overlooked UI, overland tile glowing now renders above unscouted fog of war, and we added sparkles to ability buttons for some non-turn-ending attacks (battledance attacks, swift action wolf bite, prepared shot, etc).

#TICKING TOMB WILDERMYTH PATCH#

Theme attacks now work with more abilities: Ranged attacks work with Guardian, Sentinel, Broadswipes, and Riposte, and Melee attacks work with Ember Arrows, Piercing Shots, Quellingmoss, Archery, and Ambush.įor you controller and Steamdeck users out there, we made a ton of quality of life adjustments to bindings and UI you can check out the details in the patch notes below.

ticking tomb wildermyth

#TICKING TOMB WILDERMYTH UPDATE#

Hail, adventures! We have an update for you all that makes some big changes to attack synergies. 1.9+433 Eve Vallenlong + Gorgon Plushie Release Attack Synergy Updates, Controller Tweaks, New VFX, and a Gorgon Plushie!















Ticking tomb wildermyth